Asbjoern Anderson over at A Sound Effect recently published an interview with REAPER creator Justin Frankel on the past, present and future of REAPER.
As a user that keeps up with new features and often makes requests, I found this section of the interview interesting.

In general, how do you decide what new features to include? And how’s the community involved in expanding what’s possible with Reaper?

We weigh a bunch of different factors, including:
* Implementation complexity / effort / maintainability (if something is easy and straightforward and doesn’t create a headache going forward, it’s more likely to get done)
* How much we want to use a given feature
* How much the community wants a given feature, as well as how clearly they can articulate what that feature should be
* How consistent that feature can be integrated into the rest of the program

The community (our user forums) provides a great deal of good feedback and suggestions, we are very grateful to them! Having said that, we have to live with the code, and at the end of the day you need a strong vision to lead.

Read the full interview here : The Rise Of Reaper


Posted

in

by

Tags:

Comments

One response to “The Rise Of REAPER – A Sound Effect’s Interview with Justin Frankel”

  1. Terry Avatar
    Terry

    So, I guess that’s a no for Area Selection then? I love Reaper, and gladly deal with it’s few shortcomings, but this is a huge missing feature for me.

Leave a Reply

Your email address will not be published. Required fields are marked *