Jon explains his process of creating a small sound effects/foley sound library. From recording to exporting you’ll learn a bunch of workflow tips and tricks for tackling these kinds of projects.

TLDR;
1 – Import audio
2 – Organize into different types of sounds/performances on separate tracks, trimming out anything obviously unuseable
3 – For each track run “reposition selected items” action bring all like sounds together with even spacing
4 – Edit and process the audio in more detail, trimming ends, reducing noise.
5 – Run “SWS: reposition selected items” again
6 – Run “SWS: Set item fades to default length” (if you haven’t already faded tops and tails)
7 – Select items, set time selection to items, create region from time selection, then name the region.
8 – (optional) Run script: “X-raym_create markers at selected items snap offset.lua” to create Media cues at each original item start within the rendered file
9 – export master mix with region bounds, named with $region, include “Markers only” in BWF.

If you have any suggestions or additional workflow tips, please let me know in the comments box below the article.

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