This is one of the most fundamental concepts for designing a sound. Layer sounds to fill the the frequency spectrum. Each layer should bring something to the whole picture.

Layering multiple sounds within the same frequency range can sound really muddy or messy, but if you’re addressing subs, lows, lower mids, upper mids, and highs in separate layers that don’t really overlap or compete, you’ll have a much better sound. Plus more control over it in the mix and it will much easier to create variations.

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Mainly you accomplish this by choosing sounds that fits in a particular range and then secondly use filtering to restrict each sound into its own frequency range. You need to be careful here though because you don’t want each layer to sound like a separate thing it should all be cohesive and one event with multiple details within it.

Think of an explosion. An explosion is more than just a big bang. This should be a concussive thump in the lows, there can be a roar in the lower mids for power, in the upper mids and highs there’s fire crackles, and debris falling. The whole thing is held together with a good amount of distortion and probably quite a lot of compression, as well as reverb. If anyone of those was missing it wouldn’t sound complete, if any one of those was too loud it wouldn’t feel right.

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