Usually we want to avoid distortion in our recordings, other times it’s a fundamental part of the sound design process.


In this video we’re sending a high frequency tone through a low-sample rate signal processor (AIR LoFi) to create aliasing disortion, then using the Duck plugin to shape the sounds into awesome bleeps and bloops.
This is a great starting point for quickly generating retro game sounds and UI design.
I also show how to record this to a new track for easy chopping into a sound library.
And finally I suggest how you can tweak the workflow in case you don’t have LoFi and Duck.

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00:00 – Intro
00:35 – AD
01:44 – Tone generator
02:48 – AIR LoFi
04:10 – Spectrum Analyzer
05:50 – Duck
06:54 – LFO and Env Mod
07:55 – Resampling
11:00 – Bounce to disk
11:57 – Alternative effects

This video was sponsored by Skillshare

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One response to “Aliasing Distortion for Sound Design”

  1. Peter Musgrove Avatar
    Peter Musgrove

    Very cool Jon,
    I remember hearing this done in the first Matrix movie 🙂

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