In the 6.30 update we have a bunch of great new features related to normalizing, LUFs metering and more.

00:00 – Welcome
00:29 – Loudness Normalization: rendering
03:08 – Dry Run Rendering
04:23 – normalize stems export
07:27 – Actions to calculate loudness
09:25 – Batch converter: normalizing
09:53 – New JSFX Loudness meter
12:39 – Master Loudness metering
14:58 – FX improvements
15:38 – ReaTune: enable embedded TCP/MCP view for tuner
16:03 – fx: good news for mac users
17:53 – Super 8 new features
18:31 – Consolidate
19:04 – MacOS fade fix
19:33 – Render queue – cancel all
20:17 – Video option for full screen on specific monitor

More videos in this playlist
https://www.youtube.com/playlist?list=PL4mhaIEnflCAx0A6gcS3YI9aN12D00f3P

Join this channel to get access to perks:
https://www.youtube.com/channel/UC39aOXMqg48qpzEz1l_-7tQ/join

🐦 Twitter – https://twitter.com/reaperblog
📘 Facebook Page – https://facebook.com/thereaperblog
🤷 Facebook Group – https://facebook.com/groups/reaperblogcommunity
👏 Patreon – https://patreon.com/thereaperblog
👕 Merch Store – https://reaperblog.net/merch


Posted

in

, ,

by

Tags:

Comments

7 responses to “New Features in REAPER 6.30 – Render Normalizing and more!”

  1. JP Magariño Avatar

    Thanks for the video! Loudness normalization is a big step for game audio. It opens up many possibilities, at least for localization. We actually developed a script to do so, involving compression and limiting, I think this may be the next step to keep dynamics in place. Also I’m looking forward to have some way of getting all this data about loudness in a spreadsheet. Loudness meter looks great BTW. Good stuff, thank you!

  2. JM Avatar

    Can we please get a listen bus like Cubase, Pro Tools, and Studio One? We desperately need one when using Reaper as a live mixing console (to mix broadcast audio).

    Thanks!

  3. Tim Baker Avatar

    Agreed for mastered music tracks, loudness targets aren’t really necessary, kind of but usually make sure you have high dynamic range and the steaming services sort out the rest – but for podcasting? YES! Very needed, and so glad they added it, because every podcast I have to fiddle with my compressor to hit it. Many repeat renders.

    My podcast isn’t on Spotify anymore so less important, but despite that there is a sweet spot for radio/voice/podcasting where you want to be loud enough to cut through crappy earbuds, commuting, car listening etc. -23 LUFs is fine for broadcast where they then compress it for air, but for podcasts you need more.

    -16 or -14 is good, probably a little OTT for music podcasting but that depends on your mastered material – the problem with saying ‘loudness target X = bad/good’ is it really depends on your content. I play a lot of diverse genres and obviously have speech and old crackly 78s, old badly mastered MP3s where that’s the only source, old 50’s tracks next to more recently better mastered material. That makes it hard to bring things to a nice level – I do a lot manually but you need to bring the levels together with compression somewhat. I try to be as minimal as possible – but not everyone listens on quiet rooms with nice headphones!

  4. Tim Baker Avatar

    P.S. what is LUFS-Max? I know LUFS-I and LUFS-S, but some of the other terms are unknown to me (I know RMS obviously)

    1. Admin Avatar
      Admin

      LUFS-Max would have the peak number at the top of the meter showing the highest short-term loudness that was reached since last reset.

  5. tom hartman Avatar
    tom hartman

    What skin are you using to get those nice dark dialog bounces as in the Render window?

    1. Admin Avatar
      Admin

      Its dark mode on Mac. Not part of the reaper theme

Leave a Reply

Your email address will not be published. Required fields are marked *