Maris Tammik is a Vancouver based sound designer working on video game sound effects and implementation. For their game audio endeavors they have developed a fast and flexible workflow to export large amounts of files with automatic file naming.

SCRIPTS:

HeDa Regions & Markers from Items Script:
https://reaper.hector-corcin.com/
https://www.patreon.com/heda
http://forum.cockos.com/showthread.php?t=155582

ReaPack – X-Raym’s ReaScripts (https://github.com/X-Raym/REAPER-ReaScripts):
X-Raym_Group selected items according to their order in selection per track.lua
X-Raym_Create text items on first selected track from selected items groups.lua
X-Raym_Add text to selected items notes (Items Notes Processor).lua

ReaPack – ReaTeam Scripts (https://github.com/ReaTeam/ReaScripts):
spk77_Select items within time selection on selected tracks.eel

X-Raym’s Premium Script Pack (http://www.extremraym.com/en/downloads/reascripts-items-grouping/):
X-Raym_Set selected items start and end according to min max position of other items in their group.lua
X-Raym_Set selected items color to most represented color of their group.lua

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Custom Actions:

F4:
Script: X-Raym_Group selected items according to their order in selection per track.lua
Script: X-Raym_Create text items on first selected track from selected items groups.lua
Script: spk77_Select items within time selection on selected tracks.eel
Script: X-Raym_Add text to selected items notes (Items Notes Processor).lua
modified defaults to start with “Replace” and “/E2_0_”

F5 (X-Raym’s Premium Scripts required)
Script: X-Raym_Set selected items start and end according to min max position of other items in their group.lua

F6
Item grouping: Select all items in groups
Item: Select item under mouse cursour (leaving other items selected)
Items grouping: Group items
Optional (X-Raym’s Premium Scripts required):
Script: X-Raym_Set selected items color to most represented color of their group.lua


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Comments

One response to “Advanced Game Audio SFX Render Workflow”

  1. X-Raym Avatar

    Thank you very much Christopher for this excellent tutorial, and Jon for promoting it 🙂
    Note that most of my scripts are part of the ReaPack extension natively so you can download them right from REAPER without having to go on my GitHub development page 😛

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