Maris Tammik is a Vancouver based sound designer working on video game sound effects and implementation. For their game audio endeavors they have developed a fast and flexible workflow to export large amounts of files with automatic file naming.
SCRIPTS:
HeDa Regions & Markers from Items Script:
https://reaper.hector-corcin.com/
https://www.patreon.com/heda
http://forum.cockos.com/showthread.php?t=155582
ReaPack – X-Raym’s ReaScripts (https://github.com/X-Raym/REAPER-ReaScripts):
X-Raym_Group selected items according to their order in selection per track.lua
X-Raym_Create text items on first selected track from selected items groups.lua
X-Raym_Add text to selected items notes (Items Notes Processor).lua
ReaPack – ReaTeam Scripts (https://github.com/ReaTeam/ReaScripts):
spk77_Select items within time selection on selected tracks.eel
X-Raym’s Premium Script Pack (http://www.extremraym.com/en/downloads/reascripts-items-grouping/):
X-Raym_Set selected items start and end according to min max position of other items in their group.lua
X-Raym_Set selected items color to most represented color of their group.lua
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Custom Actions:
F4:
Script: X-Raym_Group selected items according to their order in selection per track.lua
Script: X-Raym_Create text items on first selected track from selected items groups.lua
Script: spk77_Select items within time selection on selected tracks.eel
Script: X-Raym_Add text to selected items notes (Items Notes Processor).lua
modified defaults to start with “Replace” and “/E2_0_”
F5 (X-Raym’s Premium Scripts required)
Script: X-Raym_Set selected items start and end according to min max position of other items in their group.lua
F6
Item grouping: Select all items in groups
Item: Select item under mouse cursour (leaving other items selected)
Items grouping: Group items
Optional (X-Raym’s Premium Scripts required):
Script: X-Raym_Set selected items color to most represented color of their group.lua
Comments
One response to “Advanced Game Audio SFX Render Workflow”
Thank you very much Christopher for this excellent tutorial, and Jon for promoting it 🙂
Note that most of my scripts are part of the ReaPack extension natively so you can download them right from REAPER without having to go on my GitHub development page 😛