Today I’m chatting with Can Uzer, a sound designer from Helsinki. We’re going to have a look at some of the sounds he made for the game Downward Spiral: Horus Station available now on PC and VR systems, and PS4 PS4VR soon.

Also on the sound team was Mikko Kolehmainen (soundreorganized.com) and the music was composed by Ville Valo (HIM)

 

00:56 - Gameplay demo
01:45 - Can you tell us about the sound team and why you chose REAPER to do all the sound for your game ?
02:27 - What were some of the features of REAPER you found helpful for managing a large project like this ?
04:12 - Using Region Colors
05:02 - custom action to create region with track name and color
07:41 - Contextual toolbar for more region management
08:34 - region and marker navigation
09:19 - What's different about making sounds for a game that's to be used in VR?
11:54 - AB Busses for multi-mono exporting
13:29 - Loop maker
14:14 - Tips for managing a large design project
14:31 - Limiting options
17:26 - Ambience FX Chains
19:32 - Thought process for fx processing
22:21 - Ambience comping session
25:10 - Ambience demo video
25:43 - Bolt sprayer design
26:42 - Isolated sound layers of the bolt sprayer (shotgun)
30:49 - Library sounds vs recording
31:16 - Bolt Sprayer demo video
31:33 - Mastering Sound Effects
33:19 - Monitoring FX Chain
35:50 - Outro

http://www.3rdeyestudios.fi/downward-spiral-horus-station/

https://store.steampowered.com/app/690620/Downward_Spiral_Horus_Station/

http://audioandy.co.uk/loop-maker/

http://www.canuzer.com

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